Thursday was a long day during the week-long The Island: A Primitive Multiplayer Game Processing Workshop, run by Andreas Gysin. We had to code code code in order to get the game ready for playtime on Friday. A lot of the effort went into making sure all the individual components we were working on independently would work together.
I must say it was really fun seeing the little guy in action! After spending a lot of time deciding on the visual look of the character, I arrived at something that made me happy.
It was also the day when we began to code our gaming interface: would we use keystrokes, buttons or sliders on the screen to control the various character attributes? I was able to program a few attributes: changing the size of my character, switch to turbo speed, and make him transparent. I figured they could come in handy during the final competition.